The system flowchart:
- Real-time Interaction
- mouse click to create source with high temperature
- Color based on temperature
- Buoyancy force based on temperature
- Stam, J. (2003). Real-time fluid dynamics for games. In Proceedings of the Game Developers Conference.
- NGUYEN, D., FEDKIW, R., AND JENSEN, H. 2002. Physically based modeling and animation of fire. In ACM Trans. Graph. (SIGGRAPH Proc.), vol. 29, 721–728.
- FEDKIW, R., STAM, J., AND JENSEN, H. W. 2001. Visual Simulation of Smoke. In Proceedings of SIGGRAPH, 15–22.